Now Playing: Tomb Raider (2013)

I have a complicated relationship with the term “gamer.” Specifically, referring to myself as one.

I am quite confident in my geek bona fides, but gaming is another thing. I grew up playing PC games like Oregon Trail and Carmen Sandiego, but I never owned a console until I got a used N64 in college. (This was mainly used to play drunk MarioKart with my roommate.) I would never have considered myself a “gamer.”

It was my husband who really got me into gaming. He showed me the Star Wars RPG Knights of the Old Republic (KOTOR), he bought me a Wii, he let me play his account for the beta of my first MMO, SW:TOR, and we watched the Overwatch World Cup together.

So, now I’m a gamer, I guess. Except…I don’t think I’ve ever played a game that he hasn’t played first, or with me. That still makes me feel lacking, like I’m just…borrowing his hobbies, or something.

In my inane desire to change this, I somehow became fixated on Tomb Raider. The original game is a classic, and the 2013 reboot has the dual benefit of being both more feminist than the original and getting good reviews. Also, we already owned the game, and my husband never got around to playing it. I would be on my own.

So, I set the difficulty to “easy” and gave it a shot.

Tomb Raider follows a young Lara Croft on an expedition to find the lost kingdom of Yamatai, but her ship is wrecked and her crew is stranded on a mysterious island with a creepy cult and a strange reluctance to let anyone leave. Lara must crawl through gross caves, explore dark tombs, and go down a lot of zip lines in order to find her crew and get them all off the island.

Lara is exactly the kind of female main character I’ve been waiting for. She’s tough and scrappy, yet fiercely loyal to her crew, especially her best friend Sam. (Sam is a girl; there’s no romance here.) Lara’s got brains, brawn, and heart. Plus her costume redesign is spot on.

The gameplay is fun, and has plenty of assists like auto aim and copious checkpoints to keep it from getting frustrating for n00bs like me. The puzzle-type challenges are my favorite, figuring out how to get from once place to another. Lara gets to use several different weapons and tools, so you can kind of figure out a combat style that best for you as well as best for the situation.

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Yeah, I’ve hit a couple spots I’ve had trouble with. I’m really bad at timing button presses. I also have a tendency to start combat by rushing in and just shooting at stuff without considering options. Usually I’ll hit a “tough combat” and die five times before I realize I was supposed to sneak around, or shoot an explosive to kill all enemies at once, or some other strategy that was obvious once I thought about it for two seconds. This gives me the strange feeling of both chagrin for having to die at least five times before I catch on, but also pride for catching on in the end.

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I’ve enjoyed the story so much that I’m really looking forward to the new Tomb Raider movie coming out this year, which seems like it inspired by this game. Action movies with females leads are still relatively rare, and it would be really great to see this iteration of Lara on the big screen.

So, has playing Tomb Raider made me feel like a real gamer? Actually, kinda. As stupid as it sounds, I do feel more confident in my gaming abilities. Once or twice my husband has actually watched me play a video game for a change, instead of the other way around. I’m never going to play ranked PvP in a first person shooter or anything, but that’s not required and it’s not something I want to do anyways.

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My Overwatch doppelgänger: Mei

My husband started playing Overwatch on a free-to-play weekend around Thanksgiving.  He opened the game and started scanning through the playable characters, asking me, “Which one should I play?”  Neither of us knew anything about the characters at all, neither backstory nor in-game abilities, but several of them looked cool.  Then he pulled up one defensive character, and I started squealing: “Her! Pick her!”

I had discovered Mei, my Overwatch doppelgänger.

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Basically, I am Mei and Mei is me.  Here are some details that illustrate my point.

Let’s start with the name:

  • You may notice a similarity between “Mei” and my screen name “Mei-Mei,” but it’s actually even better than that.  Mei’s full name is Mei-Ling, which you may recall is exactly the name of the anime character I took my pen name from (Li Meiling from Cardcaptor Sakura).

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Moving on to appearance:

  • I’ve already stipulated that I’m not Asian, but I am a girl, and I also wear nerdy glasses.
  • Mei’s default “skin” is a blue parka, and my favorite color is blue.
  • Speaking of the parka (which Mei wears because she was cryofrozen and now does ice attacks), I am always cold, and I would love to wear such a parka and boots all the time.  Especially since we are getting plenty of lake effect snow this weekend.
  • Unlike your standard female video game character, Mei is…not skinny.  She has a very real-world-normal body type, and it reminds me a lot of mine.  (Overall, I think Overwatch did a great job with body diversity in all the characters.)
  • She has the cutest hair pin!  I would totally wear that!

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Now regarding personality:

  • Mei clearly has a dorky sense of humor because one of her emotes is “A-Mei-zing!”  She also has a few ice puns (a la Mr. Freeze).  I’m not really one for puns myself, but I do have a quirky sense of humor.
  • Another classic emote is her “Sorry, sorry, I’m sorry, sorry.”  This is totally me–I’m one of those people that apologize for everything, even when it’s not my fault.
  • She has a cute little robot-pet-thing that assists with her abilities, and I could not live without my pets (currently two cats, one of which looooooves to “help”).
  • Aaaand last but most important: Mei is a scientist, specifically concerned with the environment.  I am also a scientist, and though I’m a biologist and not a climatologist, I have long been a supporter of environmental conservation.

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There’s one more thing that interests me about Mei that has to do with her style of gameplay.  I’ve come to learn she’s actually one of the most hated characters in the game.  Mei is a “defensive” character, who freezes opponents and puts up ice walls to block access to areas.  Consequently, when you are playing against an effective Mei, your offensive characters can be shut down pretty well, and it can feel like you aren’t actually doing anything at all (one of the most frustrating feelings for a gamer).

But it’s worse than that; Mei trolls her teammates as well.  Because her ice walls affect everyone on the field, if you are playing with a bad Mei on your team (or are just unlucky), you can be cut off from your healer or tank, or prevented from making a killing shot, or unable to reach the target, or…see what I mean?  Playing with a Mei can occasionally be as frustrating as playing against one.

This feeling towards Mei perfectly encapsulates how I think people are feeling about me every time I play a game with Internet strangers.  I am so self-conscious and have such low confidence in my gaming abilities that I feel like I’m going to ruin the game for everyone, and my teammates are going to jump on my mistakes and blame me for screwing them up.  (Remember what I said about “sorry sorry sorry?”)  It took me months to group with random people in SW: The Old Republic, the MMO I used to play.

SO that’s the storymei-pose of how I found myself in a video game.  And after all that, my husband B has played as Mei for a grand total of about five minutes.  He normally plays Lucio, the Brazilian rollerblading support, because no matter what game, somehow he always ends up playing the bard.

Do you guys have video game doppelgängers?  And who’s your favorite Overwatch character?  What do you think of Mei?

ETA: If you want to go slowly insane, check out this video featuring clips of Mei.

Now Playing: Final Fantasy VII

If you play video games at all, especially RPGs, you’ve probably heard of Final Fantasy VII.  It released in 1997 for the PlayStation and has come to be known as one of the greatest games of all time.

It is certainly one of my husband’s favorite games ever, and he is greatly anticipating the upcoming high-definition remake of the game.  He’s been wanting me to play the game for years; I’ve started it multiple times and never progressed very far (I didn’t even get to the open world map).

So we’re taking a staycation this week and playing FFVII.  Or more accurately, he’s watching me play it (the reverse of what usually happens).

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I’m playing on this actual PS1 and a tiny TV that B first used to play the game in the 90s.

The game follows soldier-turned-rebel Cloud Strife and his party on their quest to save their planet from the evil Shinra corporation and the godlike Sephiroth.  I already know the basic story, and “spoilers” for a 20-year-old game is kind of a silly concept.  I’ve also already seen Advent Children, a movie set after the game.  So I know all the characters, and I know who dies.

My goal for Monday was simply to get farther in the game than I had before (aka, leave the Shinra building), and I was successful!  B gave me a mod that started me with tons of XP and money, so combat is super easy and I don’t have to grind.  This is speeding up the game a lot, and I might actually be able to finish it this week.

As I said, B is watching me play so he can give me advice and help me when I get stuck.  He knows exactly what to do to get specific outcomes.  This is really helpful, because I’m used to relying on game journals in RPGs to remember what I’m supposed to be doing, but FFVII doesn’t have one, and I’d be wasting so much time just wandering around.

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B told me to get the one that shimmers so I get picked by the Don.  But then B fell asleep, and I couldn’t figure out how to get the tiara or makeup.  Aeris got picked.  Oh well.

My biggest challenge starting out was figuring out how to walk in a straight line, and where the paths go.  In my defense, the graphics are not what I’m used to haha.  But I’m getting better.

I’m about 14 hours into the game now, and I’ve gotten out to Midgar onto the world map, crossed an ocean, and learned more about Cloud, Barret, and Red XIII’s backstories.  Red XIII in particular is a favorite of mine; I call him “Red Shii” because of this video.

I’m really enjoying way the story is told, with lots of unfolding mystery and flashbacks.  I also already loved the music, which I’ve seen performed live, and I find myself humming along.

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Shiva, my first summon.  Aren’t the pixels great? >_<

My party is generally either Cloud/Tifa/Aeris or Cloud/RedXIII/Aeris.  Basically, a fighter, a thief, and a magic user.  The materia system is also really fun and I’m trying lots of combos with different characters.

I can already see a little why this game had such a big impact on so many young gamers, including my husband, in the 90s.  Maybe I’ll be playing the remake when it comes out, too!

Now Playing: Life is Strange

After spending last year re-playing KOTOR II, this year my goal is to play some more contemporary games.  I’ve picked up Life is Strange, a light fantasy, graphic adventure game for PC and console; I’m playing it through Steam.

My husband has been bugging me to play this since it came out last year.  He loved it, and our taste in story-based games usually aligns pretty well, so I’ve been looking forward to playing it as well.  (Also, it’s published by Square Enix, which is a recommendation in itself.)

2016-02-07_00001Our protagonist, the doe-eyed Max, has just moved back to her old hometown to attend the prestigious Blackwell Academy with its excellent photography program.

While she may have anticipated the cliques of Mean Girls there, she did not anticipate reuniting with her old best friend Chloe under bizarre circumstances, or a school mystery involving drugs, surveillance, and a missing girl…or suddenly getting a supernatural power that lets her rewind time.

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Max testing out her time control power in the junkyard.

 While the first episode is mainly about Max figuring how to use her new power, the answers to how and why she got it in the first place are slowly building over the series.

I actually watched my husband play the first episode last year, so I already knew the essence of the game.  I’m up to the third episode now.  The gameplay is pretty easy (I’m playing without a mouse, even), and the story and characters are very interesting.

Player choice is another interesting component of the game.  It appears that many different actions and dialogue choices affect the storyline of the game.  It’s even a little ominous when something as simple as watering a plant pops up a little icon at the top of the screen saying “This action with have consequences.”

DUN DUN DUN.

Of course, because Max can rewind a limited amount of time, you can go back and re-do most decisions.  In fact, sometimes you have to try things multiple times, simply to gain more information.  It’s kind of a fun safety net.  I feel like I’m still learning how to use Max’s powers to best advantage, like there’s more I can get out of the game if I apply them better.

I like that there are a small amount of cinematic scenes, but most of the time the player is in control.  And the shift between them is pretty seamless.

I do find the voice acting to be a little awkward at times, trying too hard to make the teenage slang sound natural.  But the scenery and character design are wonderful, and the soundtrack really fits nicely and adds another level to the mood and tone of the story.

Max is a good protagonist, and she’s surrounded by a wonderful supporting cast.  The game does a decent job with diversity of characters, too, especially for being set in an elite boarding school.  In particular, there are many rounded female characters with different personalities and body types, from the science teacher Ms. Grant to the punk, blue-haired Chloe.

I also like that there’s not too much romance going on, and what there is, is subtle.  Max is friends with an adorably geeky boy named Warren, who clearly likes Max but is stuck in the friend zone.  I’m doing my best to get him out, but Max is kinda oblivious.  (Well, she does have a lot on her plate right now…)

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TEAM WARREN

So in short, this is a fun game I’d recommend.  I’m looking forward to finishing it soon and seeing how all my decisions throughout the game turn out in the end.

The cats want me to finish, too, so they can have their lap back.

 

Revisiting KOTOR II: (#10) A (kinda) happy ending

Start with the first post in this series here: Revisiting KOTOR II: (#1) A Fresh Start.

Our tenth installment of this series will be our last, and it ends on a good note because the ending of KOTOR II was not as bad as I remembered.  It wasn’t life-changing or anything.  But I did not feel the urge to throw anything this time.

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Darth Traya reveals herself

The Sith Triumvirate has reformed and it’s our job as the last of the Jedi to stop them, one by one.

First, Visas Marr, Mandalore, and I must stop Darth Nihilus from bombarding the crap out of Telos.  We get aboard the Ravager and plant some bombs, which would have taken much less time if I hadn’t missed one stupid computer in a corner, which I instead scoured the ship looking for, only to backtrack to a room I’d been in multiple times already.

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There sure are some pretty views, though.

We make it to the bridge to face Darth Nihilus.  Visas Marr helps me take down her former master, and she and Mandalore even come to a kind of understanding.

One Sith down, two to go.

Darth Traya has re-opened Trayus Academy on Malachor V; she and Darth Sion await us there.  So it’s time for me to face my demons and return to the site where I caused so much destruction at the end of the Mandalorian Wars.  Fate (or perhaps the Force?) is pulling me back to Malachor.

The Ebon Hawk crashes into the remains of Malachor V, and, finding myself alone on the planet’s surface, I make my way to the Trayus Academy.

In the meantime, Mira faces down her rival from Nar Shaddaa, the bounty hunter Hanharr, and Bao-Dur sends his remote to re-activate the weapon that destroyed Malachor before, so that Trayus Academy will be permanently  obliterated.

So at that point I got to control the remote, and had to go back through the entire map of Malachor that I’d already been through with my main character.  But the remote is pretty speedy, and it was worth it for the twist at the end: G0-T0 tries to stop the remote, but is in turn stopped by HK-47, being the badass that he is.

Back in the Academy, we’re now on a deadline.  Literally.  Before the planet blows up.  My Force-sensitive companions decide to face Traya, but it does not go well for them (which really is not too surprising, considering I never got Mira, Bao-Dur, or the Disciple to tap into their Force powers during my playthrough).

Atton takes on Darth Sion and (easily) defeats him, and Sion is able to finally let go of his hate and let himself die.  Controlling Tyria again, I’m able to free my companions as I fight my way through Trayus Academy.

But facing Traya is something I have to do alone.  She’s been using me, a “wound in the Force,” for her crazy schemes that go beyond even Jedi vs. Sith.  I have to stop her, and I do.  Then I defeat her crazy floating lightsabers.

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Fighting floating lightsabers…definitely a new one for me.

Before she dies, Traya tells me what she has glimpsed of the futures of my companions.  I still don’t get much closure in this area, but it’s better than nothing.  Then I head out alone into the unknown regions to continue the search for Revan, and Malachor V is destroyed.  Again.

The combat in this last part was shockingly easy.  I had no trouble beating any of the three Sith lords, and I never even bothered leveling up all the way.

All in all, I thought the Restored Content greatly enhanced the ending, fleshing it out more and giving my companions a bigger role, which was one of my complaints about the original.  It still felt a little abrupt, but not nearly as bad as before.

I liked how philosophical the end was, but it was a little confusing because I didn’t get the full backstories of my companions due to lack of influence with them, so I wasn’t quite sure how some pieces fit together.  I definitely did some searching on Wookieepedia to fill in some gaps.

Keep in mind that I played my Exile as Light Side the whole time, so my ending reflects that.  I’m not sure how the end would play out if I’d gone Dark Side.  Or even neutral—this game actually doesn’t penalize you as much for staying neutral as the original KOTOR did.  There are even some items solely for neutral characters, like Jolee’s Robe.  That’s great from a roleplaying perspective.

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Jolee’s Robe, restricted to Neutral Jedi (such as Jolee Bindo from KOTOR)

I had a lot of fun doing this replay of KOTOR II.  I completed the game in about 48 hrs 45 min.  Who knows, I may even play it again in the future.  But I’m also looking forward to moving on to other games, maybe getting back into The Old Republic, or trying some of the Final Fantasy games my husband has been bugging me about.