Revisiting KOTOR II: (#9) Optimal Accuracy Ratio Achieved

Start with the first post in this series here: Revisiting KOTOR II: (#1) A Fresh Start.

We’re in the home stretch with this KOTOR II series; these last 2 installments will be end-game content!  There will be some spoilers, but some things need to be said for the gameplay to make sense.  I promise you’ll still enjoy playing the game even if you read everything I’ve written.

We’re still hanging out on Dantooine, where my character, Jedi Exile Tyria Drace, arranged to meet the Jedi Masters.  Like most work meetings, things don’t go as positively as I was hoping.  

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Meeting with the Masters at the Jedi Temple on Dantooine

Rather than wanting to team up with me to stop the Sith, the Masters drop a philosophical bomb on me regarding my lack of Force powers after the Mandalorian Wars, and how I recently regained my Force connection: in short, they’re blaming me.  But isn’t it good that I can use the Force again? No, I’m an abomination who’s leeching off my companions.

Then Kreia shows up, despite the fact that I specifically on purpose did NOT choose her to come with me to the meeting.  She just can’t take a hint.  This is when things start going really bad, but the scene actually has some really great cinematography and voice work so it’s hard to be too upset.

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Kreia manages to get even creepier by removing her hood.

As I’m trying to leave the planet, I discover Kreia has been kidnapped by the Handmaidens of the Telos Jedi Academy, at the same time the Sith also converge on that world to wipe out the last remnants of Jedi knowledge there.  Remember how Kriea left that Sith guy, Colonel Tobin, on Onderon alive?  Yeah, that’s coming back to bite me right now.

So that means I’m headed back to Telos.  I arrive at the Academy to find that Kreia is actually not there; she’s already left, but not before speaking with Academy leader Atris and helping her to realize that she has already fallen to the dark side.  Atris has been influenced by the Sith holocrons she collected and now can’t see the difference between Jedi and Sith.  Man, the sound those holocrons make is creepy.

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So now I have to go stop the Sith attacking Taris.  But first…

Guess what else is on Telos?  That’s right, THE HK DROID FACTORY.  One of my primary reasons for playing the Restored Content version of this game.  You may remember that HK-47, a dark side assassin droid, is one of my companions who was introduced in the first KOTOR game.  He likes to shoot things and refers to humans as “meatbags.”

The HK factory managed to fulfill my every dream in terms of the story and snarky HK dialogue, while at the same time being the absolute worst slog I’ve ever had in terms of combat.  After spending HOURS on this level, I would recommend that if you ever want to play through the HK factory, instead just go to YouTube and watch an edit of the dialogue.  

You play through the factory as HK-47 solo.  I had to upgrade all his stuff, and equipped him with two modified blasters (there is a workbench in the level) to get the most firepower.  

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Blasters ready, shield up.

The factory is being run by HK-50 droids, and not only are they pumping out more HK-50s, they are manufacturing a new line of prototype HK-51 droids.  The HK-51s still have a few…minor kinks to work out.

So I’m running around the factory, having an existential crisis about what it means to be an HK-47 assassin droid and trying ineffectually to shut everything down, because my programming does not allow me to harm other HK droids (as I found out before on Korriban).

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I talk with the HK-50 droids, but they simply snark about how superior they are, and gloat about how Revan scattered them among the Republic fleet, where they have posed as protocol droids to ruin treaties and generally cause mayhem.

But it turns out the original model is best, because eventually I figure out how to cheat my programming to destroy the factory and gain the ability to attack the other HK droids.

As I venture into other parts of the factory, I find HK droids training in torture methods as well as how to mistranslate important matters of state:

Unfortunately, all this wandering takes an inordinate amount of time, because in every room there are between 3 and 6 HK units that I have to fight.  Remember, I am also an HK, so they have basically the same stats as me.  Therefore these fights consist solely of using a shield, queuing up 3 to 4 attacks, using another shield, etc. etc.

I was reduced to using Sniper Shot to raise my chance to hit, and for the criticals. I NEVER use Sniper Shot.

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HK-47 says “Optimal Accuracy Ratio Achieved” when he crits. I heard that a lot.

So as I said, the HK factory involved long, boring stretches of combat punctuated by great story and amusing quips.  I really appreciate that the Restored Content mod put this back in, but the combat is in no way up to commercial release standards.

We’re at 44 hours total play time.  See you next time to find out if the end is really as bad as I remember!

Continue on to the last part of the series here: Revisiting KOTOR II: (#10) A (kinda) happy ending

Revisiting KOTOR II: (#8) Dantooine…we’re on Dantooine

Start with the first post in this series here: Revisiting KOTOR II: (#1) A Fresh Start.

Dantooine is our last planet on our quest, and it’s also where things started to go a little off-track for me.  You may have noticed the time between these KOTOR II posts is getting longer; I blame Dantooine.

I knew that Dantooine was where my character Tyria Drace planned to meet all the Jedi Masters once she located them, so I kind of thought it would be nice to go there last so I could just continue the story after finishing the planet quests.  It turns out that Dantooine is a terrible choice for a last planet.  Not only was it a bit anticlimactic, but a bunch of glitches also popped up here which made me frustrated, and I started to lose interest in the game.

Because of the crystal caves, Dantooine is a great place to get lightsaber crystals…except that I’ve already souped up my lightsaber over the past several planets, so that didn’t help me all that much.  In fact, already having a lightsaber and wearing it openly made the natives kind of hostile to me, which didn’t help either.

Even this random crate behind the city compound has a lightsaber crystal.  I also got "Jolee's Robe" from a drop.
Even this random crate behind the city compound has a lightsaber crystal. I also got “Jolee’s Robe” from a drop.

On our way to the Jedi Enclave, we ran into a group of Mandalorian mercenaries.  I switched Mandalore into my party to get an interesting scene that actually made me mildly glad I’d visited Onderon and Dxun first.  Mandalore tried to command the Mandalorians to leave Dantooine and join the clan on Dxun, but they were rather unwilling.  So he easily beat up some poor unarmed merc, and then they were rather more willing.

Mandalore doing his thing.
Mandalore doing his thing.

We headed to the Jedi Enclave, which looks quite a bit more dilapidated than it did in the original KOTOR.

Unfortunately, I missed a quest prompt back in the Khoonda city building regarding a thief that hides in the enclave, so I wasn’t able to do that quest at all. Bummer.

I did meet my last companion in the temple, though: Mical, the Disciple, whom I recall being pretty lame.  Even worse, I had Atton with me when I met the Disciple (because I always have Atton in my party), and he was pissed that I let the Disciple join our party.  Ugh, boys.

I was already having trouble getting Atton to spill about his mission on Dxun because I was lacking influence, and now I’m even worse off.  I seem to have hit a wall in the conversations with all my companions, and I don’t know what to do to get more influence with them and get more of their backstories.  (Atton is the only one I’ve been able to turn into a Jedi.)  I really wish this was like The Old Republic and I could just toss companion gifts at them to get them to like me.

I did enjoy the “new” scene involving a Padawan hiding in the temple, but the Padawan had no vocal dialogue track so it skipped through her dialogue really quickly and I’m not sure I caught all of it.

Restored Padawan content
Restored Padawan content

Our next stop was the crystal caves, which are crawling with kinrath.  A mercenary there has a device made from a kinrath gland that lets him walk undetected among them, and so I get to say one of my favorite lines:

Yeah, the persuade doesn't work on him.  No gland for me.
Yeah, the persuade doesn’t work on him. No gland for me.

I had some problems in the cave; at one point my Force points wouldn’t refill and the graphics got messed up.  Also I got killed by the kinrath boss because it didn’t notice it in the mob of other kinrath until it killed my companions and by that point I was screwed.

Something's not quite right here...
Something’s not quite right here…

Heading back to Khoonda city I hit another fun glitch where my character was gliding around instead of running.  And when I went to set up the city’s defenses in preparation for a mercenary attack, the mines I set went invisible.  Hmmmm.

I successfully lead Khoonda’s troops to victory against the attacking mercenaries, in some of the easiest combat in the entire game thus far.  Hopefully now the people of Dantooine won’t hate Jedi so much anymore.

I’ve now met all the Jedi Masters in hiding throughout the galaxy and it’s time to meet them all together in the Jedi Enclave.

I forgot to check the exact time again, but it’s around 39 hrs 30 min  play time.  Next time we’ll be starting end game content, and I think I’ll be less snarky.

Continue on the next part of the series here: Revisiting KOTOR II: (#9) Optimal Accuracy Ratio Achieved